Games — Consumed

2013 · Square Enix

Final Fantasy XIV

FFXIV distinguishes itself through its exceptional narrative structure, treating each expansion as a complete story arc with production values rivaling single-player RPGs. The Main Scenario Quest system provides a throughline that respects player time while delivering cinematic storytelling—a rare achievement in the MMO space. Director Naoki Yoshida's philosophy of respecting player agency manifests in systems like the Duty Finder, which democratizes access to group content without the traditional MMO gatekeeping.

The job system exemplifies elegant game design: a single character can switch between all combat roles, eliminating alt-character tedium while encouraging mastery of diverse playstyles. Combat operates on a 2.5-second global cooldown that initially feels slow but creates space for strategic decision-making and precise execution. The encounter design, particularly in Savage and Ultimate raids, demands pattern recognition and coordination without punishing accessibility—difficult content remains optional rather than mandatory for progression.

What sets FFXIV apart is its holistic approach to the MMO experience. Crafting and gathering function as full progression systems with their own rotations and endgame. Housing, glamour systems, and extensive social features create genuine player investment beyond combat metrics. The game loop balances vertical progression with horizontal content: gear resets each expansion maintain accessibility, while mount collecting, achievement hunting, and optional challenges provide long-term engagement. It's an MMO designed for adults with limited time but sophisticated tastes.

MMORPGFinal FantasySquare EnixmultiplayerRPGNaoki Yoshidalive service
Final Fantasy XIV — Matt Hoerl