Books that influenced my thinking (in progress)
Chris Crawford's foundational 1984 text on game design theory and interactive entertainment
Chris Crawford · 1984
A curated collection of Steve Jobs' speeches, interviews, and correspondence published by the Steve Jobs Archive
Steve Jobs Archive · 2023
Collection of jisei—final poems composed by Zen monks and haiku poets at the moment of death
Yoel Hoffmann (compiler/translator) · 1986
David Byrne's comprehensive examination of music's creation, distribution, and cultural context
David Byrne · 2012
William Gibson's groundbreaking cyberpunk novel that defined the genre and predicted the internet
William Gibson · 1984
Franklin's unfinished memoir chronicling his life from youth through his early diplomatic career
Benjamin Franklin · 1791
Henry Ford's 1922 autobiography detailing his industrial philosophy and the revolutionary production methods that transformed manufacturing.
Henry Ford (with Samuel Crowther) · 1922
The Hollywood super-agent's memoir detailing the creation of CAA and the power dynamics of entertainment
Michael Ovitz · 2018
Leander Kahney's biography of Apple's chief design officer and his methodical approach to industrial design
Leander Kahney · 2013
Jason Schreier's investigative history of Blizzard Entertainment
Jason Schreier · 2024
Hartmut Esslinger's chronicle of designing Apple's iconic visual language from 1982-1990
Hartmut Esslinger · 2014
Comprehensive monograph documenting four decades of Marc Newson's industrial design work
Marc Newson · 2024
Ernest Cline's nostalgic dystopian novel about a treasure hunt in a virtual world
Ernest Cline · 2011
Douglas Adams' absurdist sci-fi comedy about Earth's destruction and the universe's bureaucratic indifference
Douglas Adams · 1979
Anthony Dunne and Fiona Raby's manifesto on design as critical inquiry and alternative world-building
Anthony Dunne & Fiona Raby · 2013