Books — Consumed

2024 · Jason Schreier

Play Nice: The Rise and Fall of Blizzard Entertainment

Schreier delivers a meticulously researched account of one of gaming's most influential studios, built on hundreds of interviews with former and current employees. The narrative traces Blizzard's philosophy of "gameplay first" through iconic releases like World of Warcraft and Overwatch, showing how a relatively small team created cultural phenomena through obsessive iteration and craft. The book excels at documenting the studio's creative process, the specific design decisions that made their games endure, and the collaborative culture that enabled such consistent quality.

The second half examines Blizzard's gradual transformation after the Activision merger, as quarterly earnings pressure, corporate bureaucracy, and sexual harassment scandals eroded the studio's identity. Schreier's reporting shines here, connecting corporate decisions to their human costs and showing how financial optimization slowly dismantled the conditions that made Blizzard special. He avoids simplistic nostalgia while honestly documenting what was lost.

What makes this essential reading is Schreier's ability to write about game development as both creative craft and business reality. He understands game design deeply enough to explain why Blizzard's approach worked, but frames it within the larger story of an industry increasingly dominated by profit maximization over creative vision. It's a case study in how corporate acquisition can hollow out a creative organization, told through specific design choices, workplace dynamics, and individual careers.

game developmentbusinessinvestigative journalismblizzardgame industrycorporate culturecreative process
Play Nice: The Rise and Fall of Blizzard Entertainment — Matt Hoerl